3ds Max:
Navigation / Manipulation of a 3D scene, Typical 3D workflows, Layers and groups, Polygon modelling, Spline modelling, Creating materials, Material IDs and UVW mapping, Working with map types, Procedural maps, 3 point illumination, Indirect illumination, Working with HDRI, Realistic photo-composition, Basic cloth simulation, Creating simple riggings, Animating cameras, Basic character animation, Working with file formats, Basic film cutting / framing, Default scanline rendering, Rendering using Mental Ray, 3D project workflow planning, Rendering / Usage of film sequences, Templates for compositing, Final assignment